<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <PreferredToolArchitecture>x64</PreferredToolArchitecture>
  </PropertyGroup>
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{1E30FEC0-63E8-3536-8F87-17632206F9E2}</ProjectGuid>
    <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
    <Keyword>Win32Proj</Keyword>
    <Platform>x64</Platform>
    <ProjectName>libvk_swiftshader</ProjectName>
    <VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build\Visual Studio 15 2017 Win64\Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">libvk_swiftshader.dir\Debug\</IntDir>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">libvk_swiftshader</TargetName>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)build\Visual Studio 15 2017 Win64\Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">libvk_swiftshader.dir\Release\</IntDir>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">libvk_swiftshader</TargetName>
    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <AdditionalIncludeDirectories>$(SolutionDir)src\Vulkan;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\SPIRV-Headers\include;$(SolutionDir)third_party\SPIRV-Tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AssemblerListingLocation>Debug/</AssemblerListingLocation>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <CompileAs>CompileAsCpp</CompileAs>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <Optimization>Disabled</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR="Debug";libvk_swiftshader_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR=\"Debug\";libvk_swiftshader_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(SolutionDir)src\Vulkan;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\SPIRV-Headers\include;$(SolutionDir)third_party\SPIRV-Tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>$(SolutionDir)src\Vulkan;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\SPIRV-Headers\include;$(SolutionDir)third_party\SPIRV-Tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <PostBuildEvent>
      <Message></Message>
      <Command>setlocal
"cmake" -E make_directory "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/translator"
if %errorlevel% neq 0 goto :cmEnd
"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libvk_swiftshader.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/translator/lib64Vulkan_translator.dll"
if %errorlevel% neq 0 goto :cmEnd
"cmake" -E make_directory $(SolutionDir)out/Windows/
if %errorlevel% neq 0 goto :cmEnd
"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libvk_swiftshader.dll" $(SolutionDir)out/Windows/
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
    </PostBuildEvent>
    <Link>
      <AdditionalDependencies>Debug\ReactorLLVM.lib;odbc32.lib;odbccp32.lib;WS2_32.lib;dxguid.lib;third_party\SPIRV-Tools\source\Debug\SPIRV-Tools.lib;third_party\SPIRV-Tools\source\opt\Debug\SPIRV-Tools-opt.lib;Debug\llvm.lib;third_party\SPIRV-Tools\source\Debug\SPIRV-Tools.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ImportLibrary>$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libvk_swiftshader.lib</ImportLibrary>
      <ModuleDefinitionFile>$(SolutionDir)src/Vulkan/libvk_swiftshader.def</ModuleDefinitionFile>
      <ProgramDataBaseFile>$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libvk_swiftshader.pdb</ProgramDataBaseFile>
      <SubSystem>Console</SubSystem>
    </Link>
    <ProjectReference>
      <LinkLibraryDependencies>false</LinkLibraryDependencies>
    </ProjectReference>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <AdditionalIncludeDirectories>$(SolutionDir)src\Vulkan;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\SPIRV-Headers\include;$(SolutionDir)third_party\SPIRV-Tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AssemblerListingLocation>Release/</AssemblerListingLocation>
      <CompileAs>CompileAsCpp</CompileAs>
      <ExceptionHandling>Sync</ExceptionHandling>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <Optimization>MaxSpeed</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UseFullPaths>false</UseFullPaths>
      <WarningLevel>Level3</WarningLevel>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR="Release";libvk_swiftshader_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <DebugInformationFormat>
      </DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR=\"Release\";libvk_swiftshader_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(SolutionDir)src\Vulkan;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\SPIRV-Headers\include;$(SolutionDir)third_party\SPIRV-Tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
    <Midl>
      <AdditionalIncludeDirectories>$(SolutionDir)src\Vulkan;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\SPIRV-Headers\include;$(SolutionDir)third_party\SPIRV-Tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
      <HeaderFileName>%(Filename).h</HeaderFileName>
      <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
      <InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>%(Filename)_p.c</ProxyFileName>
    </Midl>
    <PostBuildEvent>
      <Message></Message>
      <Command>setlocal
"cmake" -E make_directory "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/translator"
if %errorlevel% neq 0 goto :cmEnd
"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libvk_swiftshader.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/translator/lib64Vulkan_translator.dll"
if %errorlevel% neq 0 goto :cmEnd
"cmake" -E make_directory $(SolutionDir)out/Windows/
if %errorlevel% neq 0 goto :cmEnd
"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libvk_swiftshader.dll" $(SolutionDir)out/Windows/
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
    </PostBuildEvent>
    <Link>
      <AdditionalDependencies>Release\ReactorLLVM.lib;odbc32.lib;odbccp32.lib;WS2_32.lib;dxguid.lib;third_party\SPIRV-Tools\source\Release\SPIRV-Tools.lib;third_party\SPIRV-Tools\source\opt\Release\SPIRV-Tools-opt.lib;Release\llvm.lib;third_party\SPIRV-Tools\source\Release\SPIRV-Tools.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ImportLibrary>$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libvk_swiftshader.lib</ImportLibrary>
      <ModuleDefinitionFile>$(SolutionDir)src/Vulkan/libvk_swiftshader.def</ModuleDefinitionFile>
      <ProgramDataBaseFile>$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libvk_swiftshader.pdb</ProgramDataBaseFile>
      <SubSystem>Console</SubSystem>
    </Link>
    <ProjectReference>
      <LinkLibraryDependencies>false</LinkLibraryDependencies>
    </ProjectReference>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="$(SolutionDir)src\Device\Blitter.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Blitter.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Clipper.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Clipper.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Color.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Color.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Config.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Config.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Context.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Context.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\ETC_Decoder.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\ETC_Decoder.hpp" />
    <ClInclude Include="$(SolutionDir)src\Device\LRUCache.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Matrix.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Matrix.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\PixelProcessor.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\PixelProcessor.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Plane.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Plane.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Point.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Point.hpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Polygon.hpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Primitive.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\QuadRasterizer.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\QuadRasterizer.hpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Rasterizer.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Renderer.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Renderer.hpp" />
    <ClInclude Include="$(SolutionDir)src\Device\RoutineCache.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Sampler.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Sampler.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\SetupProcessor.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\SetupProcessor.hpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Stream.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Surface.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Surface.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\SwiftConfig.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\SwiftConfig.hpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Triangle.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\Vector.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Vector.hpp" />
    <ClInclude Include="$(SolutionDir)src\Device\Vertex.hpp" />
    <ClCompile Include="$(SolutionDir)src\Device\VertexProcessor.cpp" />
    <ClInclude Include="$(SolutionDir)src\Device\VertexProcessor.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\Constants.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\Constants.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\PixelProgram.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\PixelProgram.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\PixelRoutine.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\PixelRoutine.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\PixelShader.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\PixelShader.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\SamplerCore.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\SamplerCore.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\SetupRoutine.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\SetupRoutine.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\Shader.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\Shader.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\ShaderCore.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\ShaderCore.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\SpirvShader.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\SpirvShader.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\VertexProgram.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\VertexProgram.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\VertexRoutine.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\VertexRoutine.hpp" />
    <ClCompile Include="$(SolutionDir)src\Pipeline\VertexShader.cpp" />
    <ClInclude Include="$(SolutionDir)src\Pipeline\VertexShader.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\CPUID.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\CPUID.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Configurator.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Configurator.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Debug.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Debug.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Half.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Half.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Math.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Math.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Memory.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Memory.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Resource.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Resource.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Socket.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Socket.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Thread.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Thread.hpp" />
    <ClCompile Include="$(SolutionDir)src\System\Timer.cpp" />
    <ClInclude Include="$(SolutionDir)src\System\Timer.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\Version.h" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkBuffer.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkBuffer.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkBufferView.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkCommandBuffer.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkCommandBuffer.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkCommandPool.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkCommandPool.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkConfig.h" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkDebug.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkDebug.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkDestroy.h" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkDevice.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkDevice.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkDeviceMemory.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkDeviceMemory.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkEvent.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkFence.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkFramebuffer.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkFramebuffer.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkGetProcAddress.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkGetProcAddress.h" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkImage.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkImage.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkImageView.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkImageView.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkInstance.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkInstance.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkMemory.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkMemory.h" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkObject.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkPhysicalDevice.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkPhysicalDevice.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkPipeline.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkPipeline.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkPipelineCache.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkPipelineLayout.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkPipelineLayout.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkPromotedExtensions.cpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkQueryPool.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkQueryPool.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkQueue.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkQueue.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkRenderPass.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkRenderPass.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkSampler.hpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkSemaphore.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\VkShaderModule.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\VkShaderModule.hpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\libVulkan.cpp" />
    <ClCompile Include="$(SolutionDir)src\Vulkan\main.cpp" />
    <ClInclude Include="$(SolutionDir)src\Vulkan\resource.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\ReactorLLVM.vcxproj">
      <Project>{5ECCA9F3-BDF7-3269-9AE0-1EE596E7751A}</Project>
      <Name>ReactorLLVM</Name>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
      <CopyToOutputDirectory>Never</CopyToOutputDirectory>
    </ProjectReference>
    <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\source\SPIRV-Tools.vcxproj">
      <Project>{3E7F109C-4B35-3E20-A822-17E6AD235062}</Project>
      <Name>SPIRV-Tools</Name>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
      <CopyToOutputDirectory>Never</CopyToOutputDirectory>
    </ProjectReference>
    <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\source\opt\SPIRV-Tools-opt.vcxproj">
      <Project>{B0B037D2-2FCD-36F3-B140-FAAEEC271424}</Project>
      <Name>SPIRV-Tools-opt</Name>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
      <CopyToOutputDirectory>Never</CopyToOutputDirectory>
    </ProjectReference>
    <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\llvm.vcxproj">
      <Project>{B44D8E62-2817-31C5-B7BB-FCF653D5AF44}</Project>
      <Name>llvm</Name>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
      <CopyToOutputDirectory>Never</CopyToOutputDirectory>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>